#version 300 es
/**
 * Copyright 2015 Michael Leahy / TyphonRT, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// Defines a simple shader to forward on vertex and u/v.

in vec4 inPosition;
in highp vec2 aTexCoord;

out highp vec2 vTexCoord;

void main()
{
   vTexCoord = aTexCoord;
   gl_Position = inPosition;
}

